How the Metaverse will Take E-learning to the next level

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In the traditional method, physical learning was the norm. However, with the proliferation of e-learning, online learning began to take centre stage. As the platforms became more innovative, hybrid and blended learning modules crept into the frame. Anytime and anywhere learning became a core component of e-learning. The traditional educational sector learned about technology to offer digital education.

– Statistics show that the industry crossed $ 315 in 2021 and is expected to grow at a CAGR of 20% from 2022 to 2028. (GM insights)

With increased access to economical internet connectivity, the e-learning market rose rapidly.

The number of internet users worldwide in 2019 was 4.1 billion. In 2021, the number rose to 4.9 billion (International Telecommunication Union -ITU).

More learners can access the internet for education and skill development with increased access.

The e-learning sector is being strengthened with the influx of newer technologies like Artificial Intelligence, AR and VR. This makes it possible to take the e-learning segment into an advanced stage of immersive and interactive education in the metaverse.

Gartner named the metaverse as one of the top emerging sectors in 2022. E-learning enterprises that want to thrive will gradually foray into offering VR-enabled immersive education.

Let’s take a look at how E-learning companies can benefit from the metaverse.

 

Immersive Learning

Virtual reality and augmented reality are the main technology used to build the Metaverse concept.

Virtual and Augmented Reality are the foundational technologies in metaverse development. In online learning, students can access from anywhere. However, the immersive feature is missing. Each person is logged onto their system and the teaching happens across video and audio. In metaverse learning, the students are immersed in an alternate reality and feel as if they are physically within that environment. The mirror world is a digital reflection of the physical world and students can avail of the experience as they would do so in the physical world. Learners can enter the metaverse-enabled learning space and interact with peers , teachers and objects. The metaverse becomes an engaging platform for learning, acquiring knowledge and applying the knowledge to real world problems. The e-learning syllabus becomes more lifelike and engaging for students in immersive classrooms. 

Moreover, they can even carry out experiments and, in the case of higher education, can be trained in skilled processes. Moreover, in immersive labs, students can carry out experiments fearlessly with no risk t life or property.

This is possible with the power of Virtual Reality, one of the main building blocks of the metaverse.

Some of the major benefits of VR education include

– Simulated classrooms are similar to real-life classrooms

– Engaging and Interactive lead to better retention

– Enhanced skill development and upskilling

– Collaboration and networking are easier than on conventional online platforms

– Scalable and low cost

– Safer training zone with reduced human errors

– Increased Confidence

 

Gamified Learning 

The metaverse will allow students to enter a gamified environment where learning will be the outcome. Students will be more open to the concept due to the fun element associated with a gamified set-up.

Gamification of learning is a highly appreciated trend, proving to be beneficial. A UK-based study revealed that the education sector is the second largest deployer of gamification after the retail sector. (Growthengineering- UK)

– The Game-based learning and education market is estimated to reach $24 million by 2024 (eSchool News).

The metaverse enables a highly potent gamification-based learning system. Learners are encouraged to take up challenges and rewarded for achieving goals. The integration of AR and VR allows a seamless process. Popular gaming techniques include leaderboards, avatars, badges, rewards, and levels.

The major advantages of gamified learning include 

  • Intrinsic Motivation
  • Learners active participation
  • Enhanced Engagement
  • Performance Analysis
  • Enhanced Academic Performance
  • Healthy Competition
  • Teamwork

 

Engaging and Simulated Classroom

The e-learning industry will benefit highly from the collaborative feature of classrooms that are similar to real-life ones. The e-learning enterprise can curate educational spaces as per their need and requirements and cater to students’ likes and preferences as well. Students can enter and learn as their digital counterparts and create customised avatars. The sense of realism will keep learners absorbed and engaged.

The major benefits of e-learning metaverse solutions include

– Immersive Learning and Training

– Gamification based learning

– 3D illustrations and explanation

– Better conceptual understanding

– Promotes Collaboration

– Online classroom design

– More robust e-learning modules

 

Conclusion

The metaverse is slowly gaining traction and will inevitably impact all sectors. The education metaverse is generating a lot of interest for its immense potential.

Metaverse Learning will shape the youth and make them employable by imparting key skills required for the futuristic workforce. Edverse is a leading metaverse solutions provider aiming to decentralise and democratise education by offering immersive metaverse-enabled learning spaces. The e-learning industry stands to gain multiple benefits. The opportunity to expand and scale with low cost entry barriers, immersive classrooms and better educational infrastructure and experiences are just the tip of the iceberg.

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